// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.



#ifndef RY_EMOTE_LIST_PARSER_H
#define RY_EMOTE_LIST_PARSER_H

#include "nel/misc/types_nl.h"


namespace EMOTE_LIST_PARSER
{
	/// fill the specified parameter with the emote names, linked with their index
	bool initEmoteList( std::map<std::string, uint32>& 	emoteContainer );
}



#endif // RY_EMOTE_LIST_PARSER_H

/* End of emote_list_parser.h */
